Rulebook
1. Setup
Each player begins with 0 points and 4 waits.
2. Choosing characters
Each player must simultaneously choose a unique character. The list of characters can be found in the reference.
If multiple players choose the same character, all must repick.
A players cannot choose the same character more than 3 times in a row.
3. Choosing a booster
Each player must simultaneously choose a booster from their character, or choose No Booster.
A list of each character's boosters can be found in the reference.
4. Move-choosing phase
Each player must simultaneously choose a move.
The initial set of moves a player can choose from will be the union of that player's character's moves and that player's booster's moves.
Destructive moves will destroy every other move chosen on that turn.
Single-use moves will destroy themselves when chosen.
Destroyed moves cannot be chosen.
A player cannot choose the same move more than 3 times in a row.
Each player scores a point for each opponent's move that the outcome table dictates they get a point against.
The first player to reach 5 points wins the game.
5. Penalties
Choosing an illegal character, booster, or move will immediately nullify the turn.
The offending player will be penalized waits, as described in the reference.
If a player's waits drops below 0, their waits will be set back to 0, and every opponent will score a point.
6. Tied Games
An NZSC game must only have 1 winner.
If multiple players have 5 or more points, subtract a point from every player's score until every player has 5 or less points. If there are still multiple players with 5 points, subtract a point from every player's score.